

- #MICROSOFT FLIGHT SIMULATOR X XBOX ONE SOFTWARE#
- #MICROSOFT FLIGHT SIMULATOR X XBOX ONE PC#
- #MICROSOFT FLIGHT SIMULATOR X XBOX ONE SERIES#
#MICROSOFT FLIGHT SIMULATOR X XBOX ONE SERIES#
If that leads to using more resources than available (for instance running out of RAM), the simulator will display a warning and not load addons that go beyond that threshold.Īdd-ons that are simply too large or too detailed to run on Xbox Series X|S will still be sold in the marketplace, but the plan is to label them Windows Only. Of course, at times users load tens of addons at the same time.

This tool also provides data on which specific parts weigh the most on hardware resources.īy using that profiling tool, developers will be able to design their addons so that they fit fine on Xbox.
#MICROSOFT FLIGHT SIMULATOR X XBOX ONE PC#
Of course, this is an extreme situation, so a profiling tool included in the PC version will allow developers to have much better visibility on the resources used by their addons, enabling better optimization to avoid getting to the cutoff point. The Xbox version will bring the implementation of DirectX 12 (also for PC), and Microsoft is making sure that addons try to load too many assets on the console version going beyond the resources available to the console itself (for instance too much RAM) will be cut during loading to avoid issues. This includes five new developers that have recently been hired or are coming over the next few weeks.įuture development focus for the SDK includes the Visual Effects Editor (which is almost ready and will come with the next update), improvements to the Scenery Editors including exclusions, SimConnect, and WebAssembly.įrom now on, new features for the SDK will be coming with the Sim Updates and not with the World Updates to enable better testing before things are rolled out.
#MICROSOFT FLIGHT SIMULATOR X XBOX ONE SOFTWARE#
Today the SDK team includes one producer, one tech writer, one tech QA, and three software developers. For instance, this includes ways to optimize airports’ memory footprint so that they work well on the consoles. This platform will be open to everyone on May 3, including freeware developers and even users.Ī new section about the Xbox release has been added to the SDK documentation. To better answer developer questions, the private third-party forum is being replaced with the AnswerHub platform, which is the same used by Unreal. Incidentally, the upcoming Xbox version was a relevant topic as Microsoft is preparing to help developers prepare their add-ons for the new platform. The software development kit (or SDK) is what developers use to create the many add-ons released and in the works for the growing simulator. We hear from head of Microsoft Flight Simulator Jorg Neumann, SDK Producer Alyzée Arfel, and Lead SDK developer Eric Pellissier. Today Microsoft hosted a livestreamed Q&A session dedicated to Microsoft Flight Simulator, primarily focusing on the software development kit.
